Why Most Bunkai Doesn’t Convince Me

I was watching a karate teacher break down bunkai the other day on YouTube.
He was thoughtful. Technical. Precise.

And I didn’t believe any of it.

Not because he didn’t know his kata.
Not because he wasn’t skilled.
But because what I was watching didn’t look like a fight. It looked like two people agreeing to do karate together.

That’s the problem.

The moment it stops feeling real

Most bunkai demonstrations share a tell.

They require:

  • A cooperative attacker

  • Perfect timing

  • Exact distance

  • Clean angles

  • Mutual understanding

The uke steps in just right.
The defender responds just right.
Everyone stays upright. Balanced. Polite.

Nothing collapses. Nothing panics. Nothing goes wrong.

But real situations are nothing like that.

The quiet lie we tell ourselves

Here’s the uncomfortable truth:

A lot of bunkai exists to preserve the shape of the kata, not to solve a real problem.

People start with the movement and ask,
“How could this work?”

Instead of starting with the reality and asking,
“What problem is being solved here?”

So the bunkai ends up looking like the kata — clean, formal, recognizable — even when the situation it’s supposed to represent is messy, close, and chaotic.

When bunkai still looks like kata, it’s usually already broken.

What real application actually looks like

If a movement is meant to work in a real situation, it should survive things like:

  • Bad timing

  • Wrong grips

  • Awkward angles

  • Forward pressure

  • Resistance

Real application:

  • Happens at clinch range

  • Uses gross motor actions

  • Breaks posture and balance

  • Works even when the other person isn’t “doing karate”

And honestly?
It usually doesn’t look very pretty.

If it still looks elegant under pressure, I’m suspicious.

Kata isn’t the problem

This part matters.

I don’t think kata is useless. I think we misunderstand what it is.

Kata isn’t a list of techniques.
It’s compressed information.

It’s constraints.
Vocabulary.
Body lessons.

Not a script.

The mistake is treating kata like choreography instead of a map of problems:

  • Someone grabbing you

  • Someone crashing into you

  • Someone swinging badly and too close

  • Someone pushing, clinching, or falling into you

If your bunkai can’t function inside those realities, it’s not bunkai. It’s reenactment.

Why this matters at Good Fight

At Good Fight, I’m not interested in preserving karate’s appearance at the expense of its honesty.

I care more about:

  • Pressure than perfection

  • Function than form

  • Truth than tradition

That means some of what we do won’t look like traditional karate.
It also means it has a chance of actually working.

And yes — that comes with a cost:

  • Less approval from traditional circles

  • Fewer clean demonstrations

  • More uncomfortable questions

But what we gain is something better.

Karate that doesn’t require belief.
Karate that doesn’t fall apart under pressure.
Karate that respects reality.

The good fight

If your bunkai only works when everyone agrees to play karate, you’re not training application — you’re rehearsing culture.

The good fight is choosing truth over comfort.
Even when it makes things messier.
Even when it breaks the illusion.

That’s the work.
That’s the practice.

Justin Lockwood

Crecí en una especie de comuna hippy donde todos mis juguetes eran de madera y mi único contacto con las pantallas era mi imaginación. Esto me obligó a ser creativo desde el principio. Dibujé y vendí mi primer logotipo cuando tenía doce años y todavía me siento inspirado cada día para descubrir nuevas formas de comunicar las historias y la pasión de las personas. Creo cosas que están diseñadas para ser utilizadas y disfrutadas. No solo para ser admiradas, sino para interactuar con ellas. Que demuestran conocimiento y se sienten personales. Porque eso es lo que hace que el diseño sea memorable.

Durante mis casi 20 años de carrera, he tenido la suerte de trabajar con algunas de las marcas más admiradas del mundo, como Alaska Airlines, Lululemon, GAP, Madison Square Garden, Target, TOMS, HBO, Marvel, TED y CNN. En los últimos años, he ayudado a startups como AutoLotto, Spoon Rocket, Healthiest, Trizic y Prevail a diseñar productos exitosos y a recaudar millones en financiación.

https://justinlockwooddesign.com
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